[Object]
States = 2_3.b3d

[Object]
States = ajtok/2-3_jobb_jobb.b3d
TranslateZFunction = If[rightdoorstarget == 1 & rightdoors != 1,If[rightdoors < 0.3011583,0,If[rightdoors > 0.83011583,0.63,1.191021895*rightdoors-0.3586861293]],If[rightdoorstarget == 0 & rightdoors != 0,If[rightdoors > 0.3849097868,0.63,If[rightdoors < 0.1662110443,0,2.880675*rightdoors-0.4788]],if[rightdoors == 0,0,0.63]]]
TranslateXFunction = If[rightdoorstarget == 1 & rightdoors != 1,If[rightdoors > 0.3011583,0.05,0.166025641*rightdoors],If[rightdoorstarget == 0 & rightdoors != 0,If[rightdoors > 0.1662110443,0.05,If[rightdoors < 0.02952433,0,0.3658*rightdoors-0.0108]],if[rightdoors == 0,0,0.05]]]

[Object]
States = ajtok/2-3_jobb_bal.b3d
TranslateZFunction = If[rightdoorstarget == 1 & rightdoors != 1,If[rightdoors < 0.3011583,0,If[rightdoors > 0.83011583,-0.63,-1.191021895*rightdoors+0.3586861293]],If[rightdoorstarget == 0 & rightdoors != 0,If[rightdoors > 0.3849097868,-0.63,If[rightdoors < 0.1662110443,0,-2.880675*rightdoors+0.4788]],if[rightdoors == 0,0,-0.63]]]
TranslateXFunction = If[rightdoorstarget == 1 & rightdoors != 1,If[rightdoors > 0.3011583,0.05,0.166025641*rightdoors],If[rightdoorstarget == 0 & rightdoors != 0,If[rightdoors > 0.1662110443,0.05,If[rightdoors < 0.02952433,0,0.3658*rightdoors-0.0108]],if[rightdoors == 0,0,0.05]]]


[Object]
States = ajtok/2-3_bal_jobb.b3d
TranslateZFunction = If[leftdoorstarget == 1 & leftdoors != 1,If[leftdoors < 0.3011583,0,If[leftdoors > 0.83011583,-0.63,-1.191021895*leftdoors+0.3586861293]],If[leftdoorstarget == 0 & leftdoors != 0,If[leftdoors > 0.3849097868,-0.63,If[leftdoors < 0.1662110443,0,-2.880675*leftdoors+0.4788]],if[leftdoors == 0,0,-0.63]]]
TranslateXFunction = If[leftdoorstarget == 1 & leftdoors != 1,If[leftdoors > 0.3011583,-0.05,-0.166025641*leftdoors],If[leftdoorstarget == 0 & leftdoors != 0,If[leftdoors > 0.1662110443,-0.05,If[leftdoors < 0.02952433,0,-0.3658*leftdoors+0.0108]],if[leftdoors == 0,0,-0.05]]]

[Object]
States = ajtok/2-3_bal_bal.b3d
TranslateZFunction = If[leftdoorstarget == 1 & leftdoors != 1,If[leftdoors < 0.3011583,0,If[leftdoors > 0.83011583,0.63,1.191021895*leftdoors-0.3586861293]],If[leftdoorstarget == 0 & leftdoors != 0,If[leftdoors > 0.3849097868,0.63,If[leftdoors < 0.1662110443,0,2.880675*leftdoors-0.4788]],if[leftdoors == 0,0,0.63]]]
TranslateXFunction = If[leftdoorstarget == 1 & leftdoors != 1,If[leftdoors > 0.3011583,-0.05,-0.166025641*leftdoors],If[leftdoorstarget == 0 & leftdoors != 0,If[leftdoors > 0.1662110443,-0.05,If[leftdoors < 0.02952433,0,-0.3658*leftdoors+0.0108]],if[leftdoors == 0,0,-0.05]]]

[Object]
States = forgovaz.b3d
Position = 0,0.3,2.90
RotateXFunction = value + delta * speedometer / 0.8

[Object]
States = forgovaz.b3d
Position = 0,0.3,4.7
RotateXFunction = value + delta * speedometer / 0.8

[Object]
States = forgovaz.b3d
Position = 0,0.3,-2.90
RotateXFunction = value + delta * speedometer / 0.8

[Object]
States = forgovaz.b3d
Position = 0,0.3,-4.7
RotateXFunction = value + delta * speedometer / 0.8